This document describes the data types for Gall defined in lull.hoon
.
bitt
Incoming subscriptions.
+$ bitt (map duct (pair ship path))
This is the structure Gall uses to keep track of incoming subscriptions for a Gall agent. The sup
field of a bowl
contains the bitt
for our agent.
boat
Outgoing subscriptions.
+$ boat (map [=wire =ship =term] [acked=? =path])
This is the structure Gall uses to keep track of subscriptions our agent has initiated. The wex
field of a bowl
contails the boat
for that agent.
The wire
field is the wire
which sign:agent
s will come in on. The ship
and term
fields are the ship and the name of the agent to which our agent has subscribed.
The acked
field is %.y
if they have acknowledged our subscription request with a %watch-ack
, and %.n
if they have not. The path
field is the path
on the other agent to which our agent has subscribed.
boar
Subscription nonces.
+$ boar (map [=wire =ship =term] nonce=@)
Gall uses this to keep track of nonces for subscriptions.
bowl
Additional agent state.
+$ bowl :: standard app state$: $: our=ship :: hostsrc=ship :: guestdap=term :: agent== ::$: wex=boat :: outgoing subssup=bitt :: incoming subs$= sky :: scry bindings%+ map path ::((mop @ud (pair @da (each page @uvI))) lte) ::== ::$: act=@ud :: change numbereny=@uvJ :: entropynow=@da :: current timebyk=beak :: load source== == ::
A bowl
is given to the agent core each time an event comes in. The fields are as follows:
our
: Our ship.src
: The ship from which the current request originated.dap
: The name of our agent.wex
: Outgoing subscriptions. That is, subscriptions our agent has initiated. See theboat
section for details of the type.sup
: Incoming subscriptions. That is, subscriptions others have made to our agent. See thebitt
section for details of the type.sky
: Remote scry bindings. A map from binding paths to amop
(ordered map) of files by revision number. Tombstoned files have an@uvI
hash rather thanpage
.act
: The total number ofmove
s our agent has processed so far.eny
: 512 bits of entropy.now
: The current date-time.byk
: The ship, desk andcase
in Clay from which this agent was loaded. Thecase
will be[%da @da]
where the@da
is the when the agent was loaded. Abeak
is a triple of[ship desk case]
.
dude
Agent name.
+$ dude term
gill
A general contact.
+$ gill (pair ship term)
A pair of the ship and agent name.
load
Loadout.
+$ load (list [=dude =beak =agent])
The dude
is the agent name, the beak
is the ship/desk/case in which it resides, and the agent
is the built agent itself. Clay passes this to Gall when it builds or modifies the state of running agents.
scar
Opaque duct - used internally.
+$ scar$: p=@udq=(map duct bone)r=(map bone duct)==
suss
Configuration report.
+$ suss (trel dude @tas @da)
well
Desk and agent.
+$ well (pair desk term)
deal
An agent task or raw poke.
+$ deal$% [%raw-poke =mark =noun]task:agent==
The additional %raw-poke
is for pokes which haven't yet been converted to an ordinary %poke
by molding the noun
with the specified mark
core. This structure is passed around on the kernel level, it would not be used in userspace.
unto
An agent gift or a raw fact.
+$ unto$% [%raw-fact =mark =noun]sign:agent==
The additional %raw-fact
is for facts which haven't yet been converted to an ordinary %fact
by molding the noun
it with the specified mark
core. This structure is passed around on the kernel level, it would not be used in userspace.
verb
Verbosity flags.
+$ verb ?(%odd)
Flags to set Gall verbosity. Currently only %odd
for unusual errors.
agent
++ agent=< form|%
Container for Gall agent types. The most significant arm is form:agent
, which specifies the structure of the agent itself. There are also some additional structures defined here, mostly defining the kinds of messages agents can send. The different arms of the core in agent
are considered separately below.
step:agent
+$ step (quip card form)
A cell of card:agent
s to be sent and a new agent state. This is the type returned by most arms of an agent. A (quip a b)
is the same as [(list a) b]
, it's just a more convenient way to specify it.
card:agent
+$ card (wind note gift)
An effect - typically a message to be sent to another agent or vane. A list of these are returned by most agent arms along with a new state in a step:agent
. A wind
is the following:
++ wind|$ [a b]$% [%pass p=path q=a][%slip p=a][%give p=b]==
Gall will not allow a %slip
, so in practice a card
will be one of:
[%pass path note]
[%give gift]
For %pass
, p
specifies the wire
on which a response should be returned. See note:agent
and gift:agent
below for details of their types.
note:agent
+$ note$% [%agent [=ship name=term] =task][%arvo note-arvo][%pyre =tang]::[%grow =spur =page][%tomb =case =spur][%cull =case =spur]==
The type for messages initiated by our agent. This is opposed to gift:agent
, which is the type for responding to other agents or vanes, or for sending out updates to subscribers. The three cases are:
%agent
: Poke another agent, subscribe to another agent, or cancel a subscription to another agent. Theship
andname
fields are the ship and agent to which thetask
should be sent. Thetask
is the request itself, seetask:agent
below for its possible types.%arvo
: Pass atask
to a vane. The type of anote-arvo
is:You can refer to the+$ note-arvo$~ [%b %wake ~]$% [%a task:ames][%b task:behn][%c task:clay][%d task:dill][%e task:eyre][%g task:gall][%i task:iris][%j task:jael][%k task:khan][%$ %whiz ~][@tas %meta vase]==/sys/lull.hoon
source code for all the possible vane tasks, or see each vane's API Reference section in the Arvo documentation%pyre
: This is for aborting side-effects initiated during agent installation. Thetang
is an error message.%grow
/%tomb
/%cull
: These are used for publishing and managing data available for remote scries. For more information, see the remote scries guide.
A note:agent
is always wrapped in a %pass
card:agent
.
task:agent
The types of messages initiated by our agent and sent to another agent.
+$ task$% [%watch =path][%watch-as =mark =path][%leave ~][%poke =cage][%poke-as =mark =cage]==
This is in contrast to gift:agent
s, which are responses to incoming messages from agents or updates to agents already subscribed. The five kinds of task:agent
are:
%watch
: Subscribe topath
on the target ship and agent.%watch-as
: Same as%watch
, except you ask the target's Gall to convert subscription updates to themark
you specified rather than just giving you themark
produced by the agent.%leave
: Cancel subscription. The particular subscription to cancel will be determined by thewire
given in thep
field of the containing%pass
card:agent
.%poke
: Poke the target ship and agent with the givencage
, which is a pair of[mark vase]
.%poke-as
: Same as%poke
, except thecage
will be converted to the specifiedmark
before sending.
A task:agent
is always wrapped in a %pass
card:agent
.
gift:agent
The types of messages our agent can either send in response to messages from other agents, or send to subscribed agents.
+$ gift$% [%fact paths=(list path) =cage][%kick paths=(list path) ship=(unit ship)][%watch-ack p=(unit tang)][%poke-ack p=(unit tang)]==
This is in contrast to task:agent
s, which are messages to other agents our agent initiates rather than sends in response. The four kinds of gift:agent
are:
%fact
: An update to existing subscribers. Thepaths
field specifies which subscription paths the update should go out to. Thecage
is the data, and is a[mark vase]
.%kick
: Kick subscriber, ending their subscription. Thepaths
field specifies which paths the subscriber should be kicked from, and theship
field specifies the ship to kick. If theship
field is null, all subscribers on the specified paths are kicked. Gall will automatically remove the subscription from our agent'sbitt
(inbound subscriptionmap
), and subscriber will no longer receive updates on thepath
s in question.%watch-ack
: Acknowledge a subscription request. Ifp
is null, it's an ack (positive acknowledgement), and ifp
is non-null, it's a nack (negative acknowledgement). Simply crashing will caused Gall to nack a subscription request, and not crashing but not explicitly producing a%watch-ack
gift
will cause Gall to ack a subscription request. Therefore, you'd typically only explicitly produce a%watch-ack
gift
if you wanted to nack a subscription request with a custom error in thetang
.%poke-ack
: Acknowledge a poke. Ifp
is null, it's an ack, and ifp
is non-null, it's a nack. Simply crashing will cause Gall to nack a poke, and not crashing but not explicitly producing a%poke-ack
gift
will cause Gall to ack a poke. Therefore, you'd typically only explicitly produce a%poke-ack
gift
if you wanted to nack a poke with a custom error in thetang
.
A gift:agent
is always wrapped in a %give
card:agent
.
sign:agent
A sign
is like a gift:agent
but it's something that comes in to our agent from another agent rather than something we send out.
+$ sign$% [%poke-ack p=(unit tang)][%watch-ack p=(unit tang)][%fact =cage][%kick ~]==
The possible types are:
%poke-ack
: Another agent has acked (positively acknowledged) or nacked (negatively acknowledged) a%poke
task:agent
we previously sent. It's an ack ifp
is null and a nack ifp
is non-null. Thetang
contains an error or traceback if it's a nack.%watch-ack
: Another agent has acked or nacked a%watch
task:agent
(subscription request) we previously sent. It's an ack ifp
is null and a nack ifp
is non-null. Thetang
contains an error or traceback if it's a nack. If it's a nack, Gall will automatically remove the subscription from our agent'sboat
(outbound subscription map).%fact
: An update from another agent to which we've previously subscribed with a%watch
task:agent
(subscription request). Thecage
contains the data, and is a[mark vase]
.%kick
: Our subscription to another agent has been ended, and we'll no longer receive updates. A%kick
may be intentional, but it may also happen due to certain network conditions or other factors. As a result, it's best to try and resubscribe with another%watch
task:agent
, and if they nack the%watch
, we can conclude it was intentional and give up.
form:agent
This defines the structure of the agent itself.
++ form$_ ^||_ bowl++ on-init*(quip card _^|(..on-init))::++ on-save*vase::++ on-load|~ old-state=vase*(quip card _^|(..on-init))::++ on-poke|~ [mark vase]*(quip card _^|(..on-init))::++ on-watch|~ path*(quip card _^|(..on-init))::++ on-leave|~ path*(quip card _^|(..on-init))::++ on-peek|~ path*(unit (unit cage))::++ on-agent|~ [wire sign]*(quip card _^|(..on-init))::++ on-arvo|~ [wire sign-arvo]*(quip card _^|(..on-init))::++ on-fail|~ [term tang]*(quip card _^|(..on-init))----
The agent is a door with a bowl
as its sample and exactly ten arms. Below we'll describe each arm briefly.
on-init
- Accepts: Nothing.
- Produces:
step:agent
This arm is called when the agent is initially installed.
on-poke
- Accepts:
cage
- Produces:
step:agent
This arm is called when another agent pokes our agent.
on-watch
- Accepts:
path
- Produces:
step:agent
This arm is called when another agent subscribes to our agent.
on-leave
- Accepts:
path
- Produces:
step:agent
This arm is called when another agent unsubscribes from a subscription path on our agent.
on-peek
- Accepts:
path
- Produces:
(unit (unit cage))
This arm is called when a scry is performed on our agent.
on-agent
- Accepts:
[wire sign:agent]
- Produces:
step:agent
This arm is called when another agent give our agent a sign:agent
.
on-arvo
- Accepts:
[wire sign-arvo]
- Produces:
step:agent
This arm is called when a vane gives our agent a gift
. A sign-arvo
is:
+$ sign-arvo$% [%ames gift:ames]$: %behn$% gift:behn$>(%wris gift:clay)$>(%writ gift:clay)$>(%mere gift:clay)$>(%unto gift:gall)====[%clay gift:clay][%dill gift:dill][%eyre gift:eyre][%gall gift:gall][%iris gift:iris][%jael gift:jael][%khan gift:khan]==
You can refer to the /sys/lull.hoon
source code, or the API Reference of each vane in the Arvo documentation.
on-fail
- Accepts:
[term tang]
- Produces:
step:agent
This arm is called if certain errors occur in Gall, such as if our agent tries to create a duplicate subscription.